Free team gamesFifteen minutes
that are not a meeting.

Send one link. Everybody plays on their own phone. No account for you, none for them, and nothing to install before you start.

Break the ice

For a team that has met plenty of times and still does not know each other.

Who is most likely to?

Everyone votes on who fits the prompt. The tally is the funny part.

3-24 players10-15 minOwn device, shared link

Would you rather: work edition

Two options, one vote each, and a team split you did not expect.

2-24 players10 minOwn device, shared link

Office superlatives

Team awards, voted for properly, with the results revealed together.

3-24 players10-15 minOwn device, shared link

This or that: work edition

Rapid-fire pairs. Sixteen rounds, no deliberating, and a map of the team.

2-24 players5 minOwn device, shared link

Who said it?

Everybody answers one prompt. Then the room guesses who wrote what.

3-16 players15 minOwn device, shared link

Two truths and a lie

Three claims each, one of them false. The room votes on which.

2-16 players15 minOwn device, shared link

Who knows the team?

Answer for yourself, then guess what a teammate said. Points for knowing.

3-16 players10-15 minOwn device, shared link

Caption this

Everybody writes a caption. The room votes for the best one.

3-16 players10-15 minOwn device, shared link

Never have I ever: work edition

Eighteen statements about work. Everybody answers at once, honestly.

2-24 players10 minOwn device, shared link

Charades: work edition

Twenty things everybody at work recognises. Act one out, no words.

3-20 playersAs long as you like

Team challenge generator

One five-minute challenge at a time, for the top of a meeting.

3-20 players5 min

Remote scavenger hunt

Find something odd near you, in sixty seconds. Best for a video call.

3-20 players10 min
Survive the meeting

For the hour you did not choose and cannot leave.

Brain and focus

One person, one minute, and a number that is either better than yesterday or not.

✦ Picking one

What to run, and when.

You have five minutes at the top of a call. The Stroop challenge. It is 60 seconds each, everybody can go at once, and the scores land in your team chat on their own. Nobody has to be brave to take part, which matters more than it sounds for the people on your team who dread this bit.

You have a whole meeting you did not want. Buzzword bingo, sent round beforehand. It runs quietly underneath the meeting instead of taking time from it, and it is the rare team game that makes a bad hour better rather than adding to it.

You have half an hour set aside. Who is most likely to. This is the one that actually does the thing team building is supposed to do, because the tally after each round is what starts the conversation, not the prompt. Do not rush between rounds — the gap is the game.

Somebody new joined this week. Also who is most likely to, but keep it short at 5 rounds. A new starter learns more about a team from one round of this than from a fortnight of stand-ups, and 5 rounds is long enough to be useful without putting a stranger on the spot.

✦ Next door

More, from the experiments lab.

Quizzes and generators rather than things a room plays together. One person, a few questions, an answer you did not necessarily want.

✦ The catch

There isn’t one, exactly.

These are free, and they stay free. But they share the same limit as every other free thing here: the game ends and the room is deleted a few hours later. It does not know your team, it will not remember that you ran it, and next quarter it will greet you as a stranger.

That is genuinely fine for a game. It is less fine for the work the fifteen minutes was in aid of — which is the part EvyOS holds on to: the goals, the projects underneath them and who is actually doing what.

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Questions

Team games, answered.

Buzzword bingo, because it runs underneath a meeting rather than instead of one, and the Stroop challenge, which is 60 seconds each and turns into a leaderboard in your team chat. Neither needs anybody to explain the rules.
Who is most likely to, at 10 rounds or so. It takes about 15 minutes with 8 people and roughly doubles with a big group, since the tally after each round is where the conversation actually happens. Leave room for it rather than rushing the next prompt.
Up to 24 in one room. Past about a dozen the voting rounds get slower rather than harder, so for a very large team it reads better to split into two rooms and compare afterwards.
That is what it is built for. Everybody plays on their own device from one shared link, so it works exactly the same whether you are around a table or on six different continents. Keep your usual call open, because the reactions are most of the point.
Yes. The default set is deliberately mild, because a team building game that gets somebody in trouble has failed at the one thing it was for. Nothing is about performance, competence or anybody's job.
No. Open the game, press start, send the link. The prompts come with it and are picked fresh each time, so running it again next month is not the same game over again.

The games are the easy part.
Everything after them is not.

EvyOS holds the goals, projects and tasks the team goes back to once the fifteen minutes are up.

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